It sometimes feels like I’m releasing a new version of this every two days, but Interactive Parsing is now up to Version 4. The new version is substantially faster, especially if what you’re typing makes sense. Running on my MacBook, it now feels like a normal command line. And on Quixe, well, it’s not too bad.
Tag Archives: interactive parsing
Interactive Parsing meets Make It Good
A quick one to say the first, extremely crashy version of Make It Good is now working with Interactive Parsing enabled and available to play with here.
Interactive parsing update
Interactive Parsing (as explained here and here) has now been updated to version 3.
This version adds support for suggesting and accepting words longer than the 9-letter Inform default, and for commanding characters using the “JIMMY, GIVE ME THE GUN” syntax.
This resolves all the known missing features of IP, so it should be now good to go in any game-project you care to throw at it. It also runs under Quixe once more, thanks to some help from Zarf.