Fiction is a Three-Edged Sword

Fiction, interactive fiction and narrative


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Adventures in Time and Space: linearity and variability in interactive narrative

Recently, I’ve been doing a lot of work with choice-based stories. I haven’t played a new IF work in a long time – but this weekend I picked up Emily Short’s brief-but-beautiful Speed IF Indigo and it got me thinking about what I mean when I say “interactive fiction”.

(This isn’t really an article about that game, incidentally, which you should try out; rather, Indigo was such a very clean example of what text IF does well that it got me thinking.)

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