It sometimes feels like I’m releasing a new version of this every two days, but Interactive Parsing is now up to Version 4. The new version is substantially faster, especially if what you’re typing makes sense. Running on my MacBook, it now feels like a normal command line. And on Quixe, well, it’s not too bad.
Tag Archives: I7 extensions
Interactive parsing update
Interactive Parsing (as explained here and here) has now been updated to version 3.
This version adds support for suggesting and accepting words longer than the 9-letter Inform default, and for commanding characters using the “JIMMY, GIVE ME THE GUN” syntax.
This resolves all the known missing features of IP, so it should be now good to go in any game-project you care to throw at it. It also runs under Quixe once more, thanks to some help from Zarf.
Interactive Parsing, v2
Interactive Parsing is now up to version 2. This latest release handles disambiguation prompts by the parser.
This release means the extension is now at playable quality and while I’m sure there are still improvements to be made, the extension is serviceable with no known bugs.
The approach taken to deal with disambiguation is reasonably interesting, so I’ll talk more about that after the cut.
Interactive Parsing extension, version 1
Version 1 of my I7 extension for real-time input parsing, as demoed last week, is now available to download and try out in your projects.