Fiction is a Three-Edged Sword

Fiction, interactive fiction and narrative


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An exposition about exposition

Starting on a new project has got me thinking about how games handle the business of exposition.

All stories need some exposition, and generally is serves to enrich the world and setting and save your from reader from the curse of generica. In a game, your exposition has also got to tell the player what to do next – usually in no uncertain terms – and how to set about it.

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