Fiction is a Three-Edged Sword

Fiction, interactive fiction and narrative


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Set-pieces, pacing, flow, and finally, Vorple

Recently, I’ve been writing a lot of selection-based hyperfiction. There are two reasons: firstly, it’s a lot faster to go from idea to playable game, and secondly, I can show it to people who “can’t” play text games and they get it.

The first of these isn’t really a problem, if your idea is good enough. The second is something we’re working on, with extensions for making IF easier to get into, and good general design.

Then there’s the third problem: pacing. And that one’s hard.

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