Fiction is a Three-Edged Sword

Fiction, interactive fiction and narrative


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Choices in the context of context

I’ve written a few times already about my new, novelette-length choice-based story built in Undum. The project began life as technical experiment – a quick attempt (a bit like this one) to “do” a text-game as a multiple choice adventure. The concept was simple: the game would have locations, and objects, but streamline the usual breadth of Interactive Fiction’s parser down to just the choices that mattered for the story.

It didn’t work and I had to change the design. But I learnt a lot in the process.

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