I’ve been doing some more work with Undum (which I’m starting to link to off this blog so frequently I should really make a category tag for it. In fact, I will).
The first needs documentation and tidying up: it relies on a couple of changes to the basic Undum js file, and some order-of-definition and white-space rules that I’m not sure I really understand. Once I’ve got it to a position that I think anyone else could ever be able to use it, I’ll make a page for it here with some example games.
But more of that later. For now, it’s the second things that needs testing. No Space to Breathe is a short-story-length sci-fi piece that has a little in common with Insight in its setting and themes, but hopefully not too much. It’s entirely browser-and-link based. It probably takes about twenty minutes to read through. It has something you might call a puzzle, but you might not. It has a fair bit of conversation, and some emotional-state-modelling. It could use some feedback.
If you’re interested in helping out, please drop me a comment or an email (jon – dot – ingold @ gmail – dot – com).