Fiction is a Three-Edged Sword

Fiction, interactive fiction and narrative


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A game is for life, not just for Christmas…

Merry Christmas, and if you’ve just unwrapped a new game, here’s a sobering puppy-for-life type statistic which is urban legend in the games industry, and might even be true: the majority of console games are played once.

So what? you might think. Most books are read once, most DVDs are watched once, most Christmas cakes eaten once… But I don’t mean finished, I mean played. The majority of console games are opened, installed, booted up, played for a single session (possibly of several hours), then never booted up again. Even though games can afford tens of hours of entertainment; and even though games cost four times as much as books or films.

And that isn’t true of books, or DVDs, or Christmas cake. So why the difference? Is it just because people can get stuck on games?

I don’t think so. I think it’s deeper than that. In fact, I’m not sure there is a difference between the consumption pattern for a DVD, book or a game. I think instead that the difference is in what we mean by the word finished. (And, what is inkle going to do about it?)

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Gamification @ Futurebook

I’ll be talking the Futurebook conference in London on the 5th of December as part of a panel on the topic of gamification, alongside Anna Rafferty, MD of Penguin Digital and Jess Brallier of Pearson US.

It’s been hard for me to pin down exactly what I want to say. The normal rules for talking about game design don’t really apply – the audience will be publishers, editors and writers, and I think a standard design talk about risk/reward and challenge/learning might send people to sleep.

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An exposition about exposition

Starting on a new project has got me thinking about how games handle the business of exposition.

All stories need some exposition, and generally is serves to enrich the world and setting and save your from reader from the curse of generica. In a game, your exposition has also got to tell the player what to do next – usually in no uncertain terms – and how to set about it.

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Undum game seeks critically-minded readers for quick once-over

I’ve been doing some more work with Undum (which I’m starting to link to off this blog so frequently I should really make a category tag for it. In fact, I will).

This should mean two releases in the not-too-distant future: first, a perl script for turning a simple, easy-to-edit text format into Undum-ready javascript, including features for varying and conditional text; and secondly, a new hypertext story.

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