I’ve started work on a renovation of Make It Good. Not a rewrite (before anyone reminds me that it took nine years first time around), and I’m not moving it over to Inform 7 (that would be a rewrite).
Instead, I’m doing what I should have done five years ago when it was only half-made, and I’m porting it over to Glulx.
Interactive Parsing (as explained here and here) has now been updated to version 3.
This version adds support for suggesting and accepting words longer than the 9-letter Inform default, and for commanding characters using the “JIMMY, GIVE ME THE GUN” syntax.
This resolves all the known missing features of IP, so it should be now good to go in any game-project you care to throw at it. It also runs under Quixe once more, thanks to some help from Zarf.