Hyperfiction

I’ve been starting to work with hypertext after discovering the wonderful Undum framework by Ian Millington, that combines beautiful presentation with smooth, unbroken output.

Hypertext stories are stories containing hyperlinks, which the reader clicks in order to choose what content they read next. A bit like the web, but a good hypertext story will also lead you through and help the reader to tell a good story with your choices.

No Space to Breathe

In an over-populated future, a police detective is asked to interview a former friend from Mars on suspicion of murder. Can either be saved?

No Space to Breathe is coming soon…

Flaws

Science fiction: an old soldier is brought before his Emperor to face a charge of murder. Flaws was written for the 2010 Interzone Advent Calendar of flash fiction.Flaws also exists as an e-book for Kindle, available from Amazon UK and US.

  • Review on Gaming on the Go: “It’s a really well written thing.”
  • Review on Jay is Games:  ”Flaws is an intriguing interactive fiction “game”.. with Jon Ingold’s usual flare for compact, interesting writing.”

A Shaggy Dog Story

Shaggy Dog

A 4:00am phonecall, magic, hypnosis and a pet-shop: all the night before an interview. What could possibly go wrong?

One Response to Hyperfiction

  1. Pingback: Set-pieces, pacing, flow, and finally, Vorple | Fiction is a Three-Edged Sword

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