Well, it’s been a long time since I posted on this blog – inkle has been keeping me pretty busy. But there’s a couple of releases to report, both on active content for Kindle (so US-only!), and both appearing on the same day, as luck would have it.
A few weeks ago I posted up a nasty little perl script called the Kindliser, which turns a plain-text markup into ebook-ready HTML. Not such a big deal – it’s just a web-page with links – except that it also included support for tracking true/false values, which is impossible.
It does it by playing through every possible game the player might have, and writing them all out separately… which turned my first example game Flaws from a 40Kb sourcefile with 40 paragraphs of so and 4 true/false flags into a 600Kb HTML.
The other day I thought; I wonder how far I can push this thing?
Posted in CYOA, ebooks, kindle, publications, selection based fiction
Tagged branching stories, crime fiction, cyoa, ebooks, gamebooks, interactive fiction, kindle, kindliser, programming
I recently picked up a copy of Rich Horton’s 2011 SF anthology, and was really excited to see my story The History of Poly-V in the recommended list at the back.
But the story’s a little inconvenient to get hold of, so I’ve put together an ebook version for Kindle.
I’m calling it a “sci-fi single”. Title track on the A-side, and a slighter, previously unpublished B-side story to go with. There’s also a short set of “liner notes” that discuss a little of the inspiration and history of both stories.
If you’re interested, it’s live on Amazon now; just choose your flavour.